BDSC

A lightweight, modern server core designed for maximum flexibility.

Not a Roleplay Framework


What Is BDSC?

Normally? BOII Development Server Core When it’s running smoothly? Barebones Done Smart & Clean When it refuses to co-operate? Bug-Driven Sh*tfest of Chaos.

BDSC is a lightweight server foundation designed for developers who want control. It doesn’t care what your server does — it just gives you a clean, flexible structure to build on.

No jobs. No inventory. No economy. No drama.

You get the boring but essential stuff:

  • Player management

  • Object extensions

  • A couple of handy utilities Everything else? You decide.


Who It’s For

BDSC was built for internal use on BOII projects — survival, minigames, experiments. But it’s now open and modular enough to support anything.

If you're tired of bloated RP frameworks or want a clean, no-bullshit starting point, this is for you.

You get:

  • A stable foundation

  • A consistent object system

  • A fully extensible runtime

  • Zero assumptions about your gameplay

Use it. Fork it. Rewrite it. Just don’t make it worse.


What It Provides

BDSC handles:

  • Player management and object lifecycle

  • Extension hooks for runtime systems

  • Server/client-safe data syncing

  • Core exports for structured access

  • Some basic utlity functions

No hardcoded gameplay. No required systems. No enforced dependencies. You build what matters — BDSC stays out of the way.


Ideal Use Cases

BDSC is framework-agnostic and gameplay-neutral. Perfect for:

  • Custom survival servers

  • Minigame or PvP modes

  • Custom RP frameworks

  • Experimental mechanics

  • Hybrid / mashup servers

If you’re building something new, this is the foundation to do it clean.


Player Extensions

BDSC supports extending player objects at runtime - without breaking structure:

All data/methods are namespaced, and replicated data syncs automatically to clients if marked as such.


Structure

Everything is modular and clearly separated.

Want to add inventory? Authentication? Stats? Just attach logic using add_data and add_method on player objects - no plugin boilerplate required.


Quick Install

BDSC isn’t a full framework — it’s a clean server core. You don’t need to install databases, jobs, inventories, or other bloated systems.

To get started:

1

Drop It Into Your Server

Place the bdsc resource into your resources/ folder. Make sure it starts after bdtk (required for user accounts, you could change this).

2

Start The Server

BDSC will automatically initialize and log connected players. It doesn’t require SQL or any config to boot.

3

Extend It

Write your own logic using the exposed player API, or import it into your systems via:

That’s it. No setup wizard. No bloated dependencies. Just a clean foundation for your own logic.


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