Customising Vehicle Inventories

Vehicle inventories (trunk + glovebox) are automatically assigned based on vehicle class or model. You can override defaults for specific vehicles, or rely on fallback class-based sizes.


Defaults (By Class)

If a specific vehicle model is not defined, the system will fall back to these default sizes:

Class
Trunk
Glovebox

compact

60

4

sedan

70

6

suv

80

6

coupe

60

4

muscle

70

5

sports

50

5

super

40

4

motorcycle

16

2

offroad

90

6

industrial

120

6

utility

100

6

van

110

6

service

90

6

emergency

100

8

military

130

10

commercial

120

8


Custom Model Overrides

To override default inventory for a specific vehicle, just define it directly by model name:

adder = {
    trunk = 35,
    glovebox = 10
}

This will override both the class defaults and any fallback behavior.


Notes

  • All values are slot-based, not weight-based.

  • Containers are created automatically when you access the vehicle trunk or glovebox.

  • Custom sizes allow better balancing for loot-heavy or RP-specific vehicles.

  • Do have plans to add in a trailer type for vehicles, soon as I get round to it, if people want it.

To modify these, just update data/vehicles.lua with new entries or changes.

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