Entities
CLIENT FUNCTIONS
get_nearby_entities
Finds nearby entities based on pool and position.
Parameters
pool:
string
coords:
vector3
max_distance:
number
filter:
function|nil
Returns
table
bdtk.get_nearby_entities(pool, coords, max_distance, filter)
get_nearby_objects
Returns nearby object entities.
Parameters
coords:
vector3
max_distance:
number
Returns
table
bdtk.get_nearby_objects(coords, max_distance)
get_nearby_peds
Returns nearby peds, excluding players.
Parameters
coords:
vector3
max_distance:
number
Returns
table
bdtk.get_nearby_peds(coords, max_distance)
get_nearby_players
Returns nearby players.
Parameters
coords:
vector3
max_distance:
number
include_player:
boolean
Returns
table
bdtk.get_nearby_players(coords, max_distance, include_player)
get_nearby_vehicles
Returns nearby vehicles.
Parameters
coords:
vector3
max_distance:
number
include_player_vehicle:
boolean
Returns
table
bdtk.get_nearby_vehicles(coords, max_distance, include_player_vehicle)
get_closest_object
Gets the closest object entity.
Parameters
coords:
vector3
max_distance:
number
Returns
number
,vector3
bdtkbdtk.get_closest_object(coords, max_distance)
get_closest_ped
Gets the closest ped entity.
Parameters
coords:
vector3
max_distance:
number
Returns
number
,vector3
bdtk.get_closest_ped(coords, max_distance)
get_closest_player
Gets the closest player entity.
Parameters
coords:
vector3
max_distance:
number
include_player:
boolean
Returns
number
,vector3
bdtk.get_closest_player(coords, max_distance, include_player)
get_closest_vehicle
Gets the closest vehicle entity.
Parameters
coords:
vector3
max_distance:
number
include_player_vehicle:
boolean
Returns
number
,vector3
bdtk.get_closest_vehicle(coords, max_distance, include_player_vehicle)
get_entities_in_front_of_player
Returns the entity directly in front of the player.
Parameters
fov:
number
distance:
number
Returns
number|nil
bdtk.get_entities_in_front_of_player(fov, distance)
get_target_ped
Gets the ped in front of the player or the closest.
Parameters
player_ped:
number
fov:
number
distance:
number
Returns
number
,vector3
bdtk.get_target_ped(player_ped, fov, distance)
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