Entities

get_nearby_entities

Finds nearby entities based on pool and position.

Parameters

  • pool: string

  • coords: vector3

  • max_distance: number

  • filter: function|nil

Returns

  • table

bdtk.get_nearby_entities(pool, coords, max_distance, filter)

get_nearby_objects

Returns nearby object entities.

Parameters

  • coords: vector3

  • max_distance: number

Returns

  • table

bdtk.get_nearby_objects(coords, max_distance)

get_nearby_peds

Returns nearby peds, excluding players.

Parameters

  • coords: vector3

  • max_distance: number

Returns

  • table

bdtk.get_nearby_peds(coords, max_distance)

get_nearby_players

Returns nearby players.

Parameters

  • coords: vector3

  • max_distance: number

  • include_player: boolean

Returns

  • table

bdtk.get_nearby_players(coords, max_distance, include_player)

get_nearby_vehicles

Returns nearby vehicles.

Parameters

  • coords: vector3

  • max_distance: number

  • include_player_vehicle: boolean

Returns

  • table

bdtk.get_nearby_vehicles(coords, max_distance, include_player_vehicle)

get_closest_object

Gets the closest object entity.

Parameters

  • coords: vector3

  • max_distance: number

Returns

  • number, vector3

bdtkbdtk.get_closest_object(coords, max_distance)

get_closest_ped

Gets the closest ped entity.

Parameters

  • coords: vector3

  • max_distance: number

Returns

  • number, vector3

bdtk.get_closest_ped(coords, max_distance)

get_closest_player

Gets the closest player entity.

Parameters

  • coords: vector3

  • max_distance: number

  • include_player: boolean

Returns

  • number, vector3

bdtk.get_closest_player(coords, max_distance, include_player)

get_closest_vehicle

Gets the closest vehicle entity.

Parameters

  • coords: vector3

  • max_distance: number

  • include_player_vehicle: boolean

Returns

  • number, vector3

bdtk.get_closest_vehicle(coords, max_distance, include_player_vehicle)

get_entities_in_front_of_player

Returns the entity directly in front of the player.

Parameters

  • fov: number

  • distance: number

Returns

  • number|nil

bdtk.get_entities_in_front_of_player(fov, distance)

get_target_ped

Gets the ped in front of the player or the closest.

Parameters

  • player_ped: number

  • fov: number

  • distance: number

Returns

  • number, vector3

bdtk.get_target_ped(player_ped, fov, distance)

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