Entities
CLIENT FUNCTIONS
get_nearby_entities
Finds nearby entities based on pool and position.
Parameters
pool:
stringcoords:
vector3max_distance:
numberfilter:
function|nil
Returns
table
bdtk.get_nearby_entities(pool, coords, max_distance, filter)get_nearby_objects
Returns nearby object entities.
Parameters
coords:
vector3max_distance:
number
Returns
table
bdtk.get_nearby_objects(coords, max_distance)get_nearby_peds
Returns nearby peds, excluding players.
Parameters
coords:
vector3max_distance:
number
Returns
table
bdtk.get_nearby_peds(coords, max_distance)get_nearby_players
Returns nearby players.
Parameters
coords:
vector3max_distance:
numberinclude_player:
boolean
Returns
table
bdtk.get_nearby_players(coords, max_distance, include_player)get_nearby_vehicles
Returns nearby vehicles.
Parameters
coords:
vector3max_distance:
numberinclude_player_vehicle:
boolean
Returns
table
bdtk.get_nearby_vehicles(coords, max_distance, include_player_vehicle)get_closest_object
Gets the closest object entity.
Parameters
coords:
vector3max_distance:
number
Returns
number,vector3
bdtkbdtk.get_closest_object(coords, max_distance)get_closest_ped
Gets the closest ped entity.
Parameters
coords:
vector3max_distance:
number
Returns
number,vector3
bdtk.get_closest_ped(coords, max_distance)get_closest_player
Gets the closest player entity.
Parameters
coords:
vector3max_distance:
numberinclude_player:
boolean
Returns
number,vector3
bdtk.get_closest_player(coords, max_distance, include_player)get_closest_vehicle
Gets the closest vehicle entity.
Parameters
coords:
vector3max_distance:
numberinclude_player_vehicle:
boolean
Returns
number,vector3
bdtk.get_closest_vehicle(coords, max_distance, include_player_vehicle)get_entities_in_front_of_player
Returns the entity directly in front of the player.
Parameters
fov:
numberdistance:
number
Returns
number|nil
bdtk.get_entities_in_front_of_player(fov, distance)get_target_ped
Gets the ped in front of the player or the closest.
Parameters
player_ped:
numberfov:
numberdistance:
number
Returns
number,vector3
bdtk.get_target_ped(player_ped, fov, distance)Last updated