# Planting System

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### BETA RELEASE

Resource is currently a BETA release.\
It will be moved away from this as soon as some feedback has been received.&#x20;
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<figure><img src="/files/NkoTRbrJRnNQ1VNdVvex" alt=""><figcaption></figcaption></figure>

A planting and growing system that actually feels like part of a game not just a background timer with a leaf prop on it.

Players plant seeds. \
They water them, feed them, cure them, and eventually harvest crops.\
\
It works in survival. \
It works in roleplay. \
It works in your weird PvEvRP crafting wasteland.&#x20;

No spaghetti timers. \
No bloated “greenhouse frameworks.” \
Just a sane, configurable system for growing, harvesting, and enabling your virtual agriculture dreams.

***

## Who It’s For

#### Anyone building:

* Survival systems with food loops
* Farming jobs that aren’t just "press E to get paid"
* Drug production (yes, you can grow weed with it if you want)
* Anything where players interact with the environment and want stuff to grow over time

#### Built for people who:

* Want plants that change, not just sit there
* Need growth systems that respect environment (altitude, weather, soil)
* Like reward balancing (yield, XP, condition chances)
* Hate systems that make you duplicate 400 lines to add a single tomato

***

## What It Does

* Plant seeds, grow crops, harvest rewards
* Water, fertilize, cure, repeat
* Dynamic model stages with thresholds
* Supports pests and diseases with progressive effects
* Environmental modifiers (altitude, weather, ground type)
* Yield tuning (min/max, seed drop chance, etc)
* XP rewards for every action
* Optional item dependencies (shears, watering cans, fertilizer)
* DUI or target-based interaction support
* Fully data-driven. Define 1 plant or 50 — no extra logic needed.

***

## What It Doesn’t Do

* Doesn’t force you into a farming simulator
* Doesn’t care what framework core you're running
* Doesn’t hardcode map zones or interaction logic
* Doesn’t blow up if someone forgets to water once
* Doesn’t assume every crop is weed

***

## Quick Setup

1. Drop into your server
2. Add or adjust plant/pest/disease definitions
3. Trigger interactions via DUI or targeting
4. Watch stuff grow

No bizarre state machines. No obscure exports. Just simple straight forward code.

***

## In Summary

If you want players to actually **plant** and **grow** things and not just spam use a bush, this is for you.\
\
It’s fully configurable. \
It plays nice with your server. \
And it makes planting not suck as much.. maybe...


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