Planting System
BETA RELEASE
Resource is currently a BETA release. It will be moved away from this as soon as some feedback has been received.

A planting and growing system that actually feels like part of a game not just a background timer with a leaf prop on it.
Players plant seeds. They water them, feed them, cure them, and eventually harvest crops. It works in survival. It works in roleplay. It works in your weird PvEvRP crafting wasteland.
No spaghetti timers. No bloated “greenhouse frameworks.” Just a sane, configurable system for growing, harvesting, and enabling your virtual agriculture dreams.
Who It’s For
Anyone building:
Survival systems with food loops
Farming jobs that aren’t just "press E to get paid"
Drug production (yes, you can grow weed with it if you want)
Anything where players interact with the environment and want stuff to grow over time
Built for people who:
Want plants that change, not just sit there
Need growth systems that respect environment (altitude, weather, soil)
Like reward balancing (yield, XP, condition chances)
Hate systems that make you duplicate 400 lines to add a single tomato
What It Does
Plant seeds, grow crops, harvest rewards
Water, fertilize, cure, repeat
Dynamic model stages with thresholds
Supports pests and diseases with progressive effects
Environmental modifiers (altitude, weather, ground type)
Yield tuning (min/max, seed drop chance, etc)
XP rewards for every action
Optional item dependencies (shears, watering cans, fertilizer)
DUI or target-based interaction support
Fully data-driven. Define 1 plant or 50 — no extra logic needed.
What It Doesn’t Do
Doesn’t force you into a farming simulator
Doesn’t care what framework core you're running
Doesn’t hardcode map zones or interaction logic
Doesn’t blow up if someone forgets to water once
Doesn’t assume every crop is weed
Quick Setup
Drop into your server
Add or adjust plant/pest/disease definitions
Trigger interactions via DUI or targeting
Watch stuff grow
No bizarre state machines. No obscure exports. Just simple straight forward code.
In Summary
If you want players to actually plant and grow things and not just spam use a bush, this is for you. It’s fully configurable. It plays nice with your server. And it makes planting not suck as much.. maybe...
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