Planting System

BETA RELEASE

A planting and growing system that actually feels like part of a game not just a background timer with a leaf prop on it.

Players plant seeds. They water them, feed them, cure them, and eventually harvest crops. It works in survival. It works in roleplay. It works in your weird PvEvRP crafting wasteland.

No spaghetti timers. No bloated “greenhouse frameworks.” Just a sane, configurable system for growing, harvesting, and enabling your virtual agriculture dreams.


Who It’s For

Anyone building:

  • Survival systems with food loops

  • Farming jobs that aren’t just "press E to get paid"

  • Drug production (yes, you can grow weed with it if you want)

  • Anything where players interact with the environment and want stuff to grow over time

Built for people who:

  • Want plants that change, not just sit there

  • Need growth systems that respect environment (altitude, weather, soil)

  • Like reward balancing (yield, XP, condition chances)

  • Hate systems that make you duplicate 400 lines to add a single tomato


What It Does

  • Plant seeds, grow crops, harvest rewards

  • Water, fertilize, cure, repeat

  • Dynamic model stages with thresholds

  • Supports pests and diseases with progressive effects

  • Environmental modifiers (altitude, weather, ground type)

  • Yield tuning (min/max, seed drop chance, etc)

  • XP rewards for every action

  • Optional item dependencies (shears, watering cans, fertilizer)

  • DUI or target-based interaction support

  • Fully data-driven. Define 1 plant or 50 — no extra logic needed.


What It Doesn’t Do

  • Doesn’t force you into a farming simulator

  • Doesn’t care what framework core you're running

  • Doesn’t hardcode map zones or interaction logic

  • Doesn’t blow up if someone forgets to water once

  • Doesn’t assume every crop is weed


Quick Setup

  1. Drop into your server

  2. Add or adjust plant/pest/disease definitions

  3. Trigger interactions via DUI or targeting

  4. Watch stuff grow

No bizarre state machines. No obscure exports. Just simple straight forward code.


In Summary

If you want players to actually plant and grow things and not just spam use a bush, this is for you. It’s fully configurable. It plays nice with your server. And it makes planting not suck as much.. maybe...

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