Player
Provides utility functions for retrieving player information, directional logic, entity targeting, animations, and more.
Accessing the Module
local PLAYER <const> = exports.boii_utils:get("modules.player")Shared
get_cardinal_direction(player_ped)
Returns the cardinal direction the player is facing.
Parameters
player_ped
number
The player ped (use PlayerPedId() or GetPlayerPed(source))
Example
local dir = PLAYER.get_cardinal_direction(PlayerPedId())get_distance_to_entity(player, entity)
Calculates the distance between a player and another entity.
Parameters
player
number
The player entity
entity
number
The target entity (or net ID)
Example
local dist = PLAYER.get_distance_to_entity(PlayerPedId(), entity)Client
get_street_name(player_ped)
Gets the current street and area the player is in.
Parameters
player_ped
number
The player ped
Example
local location = PLAYER.get_street_name(PlayerPedId())get_region(player_ped)
Returns the name of the region the player is located in.
Parameters
player_ped
number
The player ped
Example
local region = PLAYER.get_region(PlayerPedId())get_player_details(player_ped)
Returns a table with extended player stats and data.
Parameters
player_ped
number
The player ped
Example
local details = PLAYER.get_player_details(PlayerPedId())get_target_entity(player_ped)
Returns the entity a player is currently aiming at.
Parameters
player_ped
number
The player ped
Example
local target = PLAYER.get_target_entity(PlayerPedId())play_animation(player_ped, options, callback)
Plays an animation with optional props and visual progress.
Parameters
player_ped
number
The player ped
options
table
Animation and prop options
callback
function
Function called after animation
Example
PLAYER.play_animation(PlayerPedId(), {
    dict = 'anim@heists@ornate_bank@grab_cash',
    anim = 'grab',
    flags = 49,
    duration = 3000,
    freeze = true,
    props = {
        {
            model = 'prop_cs_burger_01',
            bone = 57005,
            coords = vector3(0.1, 0.0, 0.0),
            rotation = vector3(0.0, 0.0, 0.0),
            is_ped = true
        }
    }
}, function()
    print('Animation completed.')
end)Last updated