Modules
Last updated
Last updated
Modules are systems used internally by the BDSC core and exposed for plugin or script-level integration.
Each module is self-contained, with clearly defined responsibilities and interfaces. They are designed to be reusable, extendable, and safe to hook into from custom plugins.
buckets – Manages routing buckets for instanced worlds and access control.
plugins – Handles player plugin hook registration and execution.
player_manager – Controls the lifecycle and registry of all active player objects.
Explore each module below for full API reference and usage details.