--- Specify zone id
local zone_id = "example_circle"
--- Utils object
utils.zones.remove_zone(zone_id)
print("Zone Removed:", zone_id)
--- Direct export
exports.boii_utils:remove_zone(zone_id)
is_in_zone
Determine if a specific point is within any active zone.
--- Retrieve or specify some coords; here we use the player.
local player = GetEntityCoords(PlayerPedId())
--- Utils object
local is_inside = utils.zones.is_in_zone(player)
print("Player Inside Zone:", is_inside)
--- Direct export
local is_inside = exports.boii_utils:is_in_zone(player)
Server Functions
get_zones
Use the following to retrieve zones server side.
--- Utils object
local zones = utils.zones.get_zones()
print('Zones:', json.encode(zones))
--- Direct export
local zones = exports.boii_utils:get_zones()