Player

Provides utility functions for retrieving player information, directional logic, entity targeting, animations, and more.


Accessing the Module

local PLAYER <const> = exports.boii_utils:get("modules.player")

Shared

get_cardinal_direction(player_ped)

Returns the cardinal direction the player is facing.

Parameters

Name
Type
Description

player_ped

number

The player ped (use PlayerPedId() or GetPlayerPed(source))

Example

local dir = PLAYER.get_cardinal_direction(PlayerPedId())

get_distance_to_entity(player, entity)

Calculates the distance between a player and another entity.

Parameters

Name
Type
Description

player

number

The player entity

entity

number

The target entity (or net ID)

Example

local dist = PLAYER.get_distance_to_entity(PlayerPedId(), entity)

Client

get_street_name(player_ped)

Gets the current street and area the player is in.

Parameters

Name
Type
Description

player_ped

number

The player ped

Example

local location = PLAYER.get_street_name(PlayerPedId())

get_region(player_ped)

Returns the name of the region the player is located in.

Parameters

Name
Type
Description

player_ped

number

The player ped

Example

local region = PLAYER.get_region(PlayerPedId())

get_player_details(player_ped)

Returns a table with extended player stats and data.

Parameters

Name
Type
Description

player_ped

number

The player ped

Example

local details = PLAYER.get_player_details(PlayerPedId())

get_target_entity(player_ped)

Returns the entity a player is currently aiming at.

Parameters

Name
Type
Description

player_ped

number

The player ped

Example

local target = PLAYER.get_target_entity(PlayerPedId())

play_animation(player_ped, options, callback)

Plays an animation with optional props and visual progress.

Parameters

Name
Type
Description

player_ped

number

The player ped

options

table

Animation and prop options

callback

function

Function called after animation

Example

PLAYER.play_animation(PlayerPedId(), {
    dict = 'anim@heists@ornate_bank@grab_cash',
    anim = 'grab',
    flags = 49,
    duration = 3000,
    freeze = true,
    props = {
        {
            model = 'prop_cs_burger_01',
            bone = 57005,
            coords = vector3(0.1, 0.0, 0.0),
            rotation = vector3(0.0, 0.0, 0.0),
            is_ped = true
        }
    }
}, function()
    print('Animation completed.')
end)

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