Previews
Last updated
Last updated
Please be aware all of this is subject to changes as the project is still in beta.
Below features some screenshots of the current UI based elements within the core.
The loading screen is currently really basic. It will be changed down the line but for now it just replaces the default. Background images rotate, and are changeable of course.
The multi-character is pretty simple but it does the task required right now.
Players are forced into the customisation location the first time they join on a character. Once they have saved their first customisation they are marked as customised and this section will be by passed when they next join.
Profile pictures were not working correctly at time of screenshots, this will be fixed.
The inventory is created using the built in UI builder. There is plans to add in support for an alternate build type "grid_inventory" down the line to allow for an inventory management system for survival servers, however this is not implemented currently.
The inventory currently contains other tabs just to showcase the core player based components. These can be removed from the inventory in config.
These are all created using the built in UI Builder.
The core's UI Builder lets you create various types of UIs using data tables. The example used in these screenshots is available to use, just uncomment the code and open the html file. For more details head here: PLACE HOLDER
The table type is ugly. It will be redesigned as soon as possible.